How to Play

Introduction

In EcoChain: Arctic Futures, you'll build food chains, work to prevent sea ice from melting, and feed hunters – both people and polar bears – who rely on local food to survive. In many Arctic coastal communities, 30-60% of food still comes from local hunting, fishing, and gathering, so skilled hunters are deeply respected.

Your ultimate goal is to help your ecosystem thrive by maintaining a high level of sea ice and biodiversity.

Gameplay

EcoChain: Arctic Futures is similar to the game Solitaire. Cards are drawn from a deck and used to build chains by placing them in sequential order.

The game board is divided into four main spaces: the draw deck, the play deck, the environment, and the hunter area.

The game board layout showing two rows. In the top row, the draw deck and play deck are to the left. The hunter area is to the right and includes four empty spots. The second row is entirely the environment. In it are seven cards. The first four cards are sea ice, the next three cards are open ocean.

To begin playing, click on the cards in the draw deck to move them to the play deck. Click and drag a species card from the play deck into the environment to start building your food chains.

The first species in the food chain which can be added directly to open ocean or sea ice are the primary producers, phytoplankton and ice algae. After that, you can only place a species card in a food chain if the species you're adding is a predator of the last species you added to the food chain.

The primary produces. The phytoplankton card over the open ocean card, and the sea algae card over the sea ice card.

Click and drag hunter cards from the play deck into the hunter area. When a food chain ends in the hunter's prey, you can click and drag the entire food chain onto a hunter to feed that hunter.

The deck also contains event and action cards. These might restore sea ice, melt sea ice, or harm or protect certain species in other ways. Some of these cards MUST be used before the game can continue.

If you cannot use a card in the play deck, click the draw deck to show the next card. The game is completed once you have gone through all the cards in the draw deck.

Tip: When playing on a mobile device, make sure to drag and drop cards exactly on top of the target cards so the placement is registered correctly.
Seven cards, from left to right: A card back with the Ecochain logo, an event card, a sea ice card, an arctic cod species card, an open ocean card, a hunter species card, and an action card.

Cards

Below are the different types of cards that you will see in the game. Some of the event and action cards only appear in the advanced version of the game. You can click on any card to see more detailed information about it.

Species cards

Species are the most common types of cards in the game.

Click and drag a species card from the play deck into the environment to start building your food chains. The first species in the food chain which can be added directly to sea ice or the open ocean are the primary producers, phytoplankton and ice algae. After that, you can only place a species card in a food chain if the species you're adding is a predator of the last species you added to the food chain.

The front of the species card includes useful information about that species.

The arctic cod card as an example of a species card. The ice requirement is in the upper left, and the prey species are listed toward the bottom.

Hunter cards

Human and polar bear hunters are in the highest trophic level at the top of the food chain. Click and drag hunter cards from the play deck into the hunter spots.

To feed a hunter, first build a food chain in the environment. When the food chain ends with a hunter's prey, you can click and drag that entire food chain onto the hunter to supply them with food. The front of the hunter card shows you what prey that hunter can feed on.

The polar bear card as an example of a hunter card. The prey species are listed toward the bottom.

Event cards

Event cards cause negative changes to your environment.

Event cards MUST be used, if possible. If not, they will remain in the play deck and you can continue drawing cards, but they might reappear if you play enough cards afterward.

Two examples of event cards. The first is a global warming card showing the ice loss value towards the top. The second is an acidification card showing the impacted species in the middle.

Action cards

Action cards cause positive changes to your environment.

Two examples of an action card. The first is an alternate energy card showing the ice gain value towards the top. The second is a protect card showing the impacted species in the middle.

Points

The goal of the game is to carefully manage your food web and sea ice to earn the highest possible score. The points you've collected and your total score appears at the top of the screen. You receive points for the following:

Species (diversity and abundance)

Sea ice

Taking action

Rank

At the end of the game, you will receive a rank based on how well you did. The Steward rank is only available in the Advanced game.

Buttons

start fullscreen mode
Full screen
Enter or exit fullscreen mode.
sound is on button
Sound
Turn the sound effects off or back on.
iPhone/iPad Users: Game sounds and music will be muted if you enter the game with your device in silent mode.